Why?
This research was conducted for the Experience Evaluation module at the University of York.
This research project answers the following question: How does the light level of a player’s environment affect the immersion and scariness of video games in the horror genre?
The research was conducted by Karolina Perminas and Tyler Evans. An experiment with 15 participants was conducted in 3 varying light levels, and participants were asked toplay a horror game and answer questions.
This research was conducted for the Experience Evaluation module at the University of York.
Research was conducted with the game Into The Mountains. The Immersive Experience Questionnaire was used, along with qualitative interviews. SPSS Statistics was used for data analysis.
This research earned a First class grade (74%).